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Luke McMullin: Interactive Designer

Luke McMullin: Interactive Designer

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Author: lukemcm31

Gathering My Materials: Mobile Wireframes, Logo Design, and Learning Figma

Gathering My Materials: Mobile Wireframes, Logo Design, and Learning Figma

Content Creation
Beginning My Website Design: Planning and Organizing the Content

Beginning My Website Design: Planning and Organizing the Content

Content Creation
Preparing for Action with User Research

Preparing for Action with User Research

Content Creation
Getting My Act Together with Project Management

Getting My Act Together with Project Management

Content Creation
Why the Project Proposal Is a Necessary Tool for Creative Work

Why the Project Proposal Is a Necessary Tool for Creative Work

Content Creation
Reaching Higher: My First Experience with Medium to High-Fidelity Prototype Design

Reaching Higher: My First Experience with Medium to High-Fidelity Prototype Design

UX—Ideation, Prototyping, Testing
Using Paper Prototyping for Creative Usability Testing

Using Paper Prototyping for Creative Usability Testing

UX—Ideation, Prototyping, Testing
Paper Prototyping: Is It Valuable or Just a Bunch of Office Supplies?

Paper Prototyping: Is It Valuable or Just a Bunch of Office Supplies?

UX—Ideation, Prototyping, Testing
User Flow: Visualizing User Scenarios

User Flow: Visualizing User Scenarios

UX—Ideation, Prototyping, Testing
Turning Information Architecture into a Local Mobile Experience

Turning Information Architecture into a Local Mobile Experience

UX—Ideation, Prototyping, Testing

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