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Luke McMullin: Interactive Designer

Luke McMullin: Interactive Designer

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Category: UX—Ideation, Prototyping, Testing

Reaching Higher: My First Experience with Medium to High-Fidelity Prototype Design

Reaching Higher: My First Experience with Medium to High-Fidelity Prototype Design

UX—Ideation, Prototyping, Testing
Using Paper Prototyping for Creative Usability Testing

Using Paper Prototyping for Creative Usability Testing

UX—Ideation, Prototyping, Testing
Paper Prototyping: Is It Valuable or Just a Bunch of Office Supplies?

Paper Prototyping: Is It Valuable or Just a Bunch of Office Supplies?

UX—Ideation, Prototyping, Testing
User Flow: Visualizing User Scenarios

User Flow: Visualizing User Scenarios

UX—Ideation, Prototyping, Testing
Turning Information Architecture into a Local Mobile Experience

Turning Information Architecture into a Local Mobile Experience

UX—Ideation, Prototyping, Testing
Information Architecture: Analyzing the Framework of a Tourism Municipality Website

Information Architecture: Analyzing the Framework of a Tourism Municipality Website

UX—Ideation, Prototyping, Testing
Let’s Say Hypothetically… I Came Up With the Perfect App

Let’s Say Hypothetically… I Came Up With the Perfect App

UX—Ideation, Prototyping, Testing

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